Description
Abstract Computer games are important elements that have significantly approbated our culture, being a primary driving force for social and economic development. One of the most popular and most interesting games is Scrabble, a board game in which players compete by forming words on a common 15-by-15 grid. The essence of this paper is to discuss the implementation of an improved model for evaluating the rack contents and generating moves in scrabble using probability and heuristics search. Accordingly, we present experimental results of the implemented model and justify the fact that the model actually improved the game strength and gamers experience …
Reviews
There are no reviews yet.